While Armed Conflict is being manufactured, we have shifted our focus to developing expansions and new games. We are currently working on a lighter, more compact version of Armed Conflict, that can be played in about an hour.
We call it Armed Conflict — Compact (or Armed Conflict — Light). Let us know in the comments which one you prefer, or if you have other ideas.
This new game shares many similarities with Armed Conflict:
- Hex-and-counters game with a similar turn-based flow
- The same unit types (infantry, artillery, and armour)
- The terrain in some hexes provides benefits to units defending it

However, the game board is smaller and simplified: there are no roads, and only three terrain types (compared to four in Armed Conflict). Unit sizes are not specified, and there is an additional unit type: airmobile infantry.
The biggest difference compared to Armed Conflict is that the compact version does not use dice. Instead, battles are resolved by comparing the attacking units’ attack values with the defending units’ defense values. In other words, combat is deterministic and the outcome is known when the battle begins.
Even so, there is still plenty of uncertainty, as each player has a wide range of options. Even during an attack the defender makes choices, that influence how subsequent turns unfold.
By removing most of the randomness, the game places greater emphasis on tactical decision-making. While the rules are deliberately simple and do not simulate any details, the overall system still gives a strong sense of how different units work together and how terrain can be used effectively in both attack and defence.
We are currently testing the concept and refining the rules to maximise excitement and replayability. It has been a lot of fun to play, and we hope you will enjoy it too.

The game will be available for preorder later this year. We will share more information and images when the game gets closer to its final form. Follow us to stay up to date.


Leave a Reply to Mike StrandCancel reply